Class GhostAuthoringConversion
Inheritance
GhostAuthoringConversion
Inherited Members
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object, Unity.Collections.NativeArray<Unity.Entities.Entity>)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component, Unity.Collections.NativeArray<Unity.Entities.Entity>)
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.NetCode
Syntax
public class GhostAuthoringConversion : GameObjectConversionSystem
Methods
OnUpdate()
Declaration
protected override void OnUpdate()