Struct DynamicTypeList
Namespace: Unity.NetCode
Syntax
public struct DynamicTypeList
Fields
MaxCapacity
Declaration
public const int MaxCapacity = 128
Field Value
Type | Description |
---|---|
Int32 |
Methods
PopulateList<T>(SystemBase, NativeArray<GhostComponentSerializer.State>, Boolean, ref T)
Declaration
public static void PopulateList<T>(SystemBase system, NativeArray<GhostComponentSerializer.State> ghostComponentCollection, bool readOnly, ref T list)
where T : struct, IDynamicTypeList
Parameters
Type | Name | Description |
---|---|---|
SystemBase | system | |
NativeArray<GhostComponentSerializer.State> | ghostComponentCollection | |
Boolean | readOnly | |
T | list |
Type Parameters
Name | Description |
---|---|
T |