Struct CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData
Syntax
protected struct ReceiveJobData
Fields
cmdBuffer
Declaration
public BufferFromEntity<IncomingCommandDataStreamBufferComponent> cmdBuffer
Field Value
commandData
Declaration
public BufferFromEntity<TCommandData> commandData
Field Value
commmandTargetType
Declaration
[ReadOnly]
public ComponentTypeHandle<CommandTargetComponent> commmandTargetType
Field Value
compressionModel
Declaration
public NetworkCompressionModel compressionModel
Field Value
delayFromEntity
Declaration
public ComponentDataFromEntity<CommandDataInterpolationDelay> delayFromEntity
Field Value
entitiesType
Declaration
[ReadOnly]
public EntityTypeHandle entitiesType
Field Value
Type |
Description |
Unity.Entities.EntityTypeHandle |
|
isNullCommandData
Declaration
public bool isNullCommandData
Field Value
serverTick
Declaration
Field Value
snapshotAckType
Declaration
public ComponentTypeHandle<NetworkSnapshotAckComponent> snapshotAckType
Field Value
Methods
Execute(ArchetypeChunk, Int32)
Declaration
public void Execute(ArchetypeChunk chunk, int orderIndex)
Parameters
LambdaMethod(Entity, Int32, CommandTargetComponent, ref NetworkSnapshotAckComponent)
Declaration
public void LambdaMethod(Entity entity, int index, in CommandTargetComponent commandTarget, ref NetworkSnapshotAckComponent snapshotAck)
Parameters