Class ClientSimulationSystemGroup
Inheritance
ClientSimulationSystemGroup
Inherited Members
Unity.Entities.SimulationSystemGroup.OnCreateForCompiler()
Unity.Entities.ComponentSystemGroup.FixedRateManager
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.NetCode
Syntax
public class ClientSimulationSystemGroup : SimulationSystemGroup
Properties
InterpolationTick
Declaration
public uint InterpolationTick { get; }
Property Value
Type | Description |
---|---|
UInt32 |
InterpolationTickFraction
Declaration
public float InterpolationTickFraction { get; }
Property Value
Type | Description |
---|---|
Single |
ServerTick
Declaration
public uint ServerTick { get; }
Property Value
Type | Description |
---|---|
UInt32 |
ServerTickDeltaTime
Declaration
public float ServerTickDeltaTime { get; }
Property Value
Type | Description |
---|---|
Single |
ServerTickFraction
Declaration
public float ServerTickFraction { get; }
Property Value
Type | Description |
---|---|
Single |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()