Class ClientSimulationSystemGroup | Unity NetCode | 0.5.0-preview.5
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    Class ClientSimulationSystemGroup

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    ComponentSystemGroup
    SimulationSystemGroup
    ClientSimulationSystemGroup
    Inherited Members
    Unity.Entities.SimulationSystemGroup.OnCreateForCompiler()
    ComponentSystemGroup.UpdateCallback
    ComponentSystemGroup.AddSystemToUpdateList(ComponentSystemBase)
    ComponentSystemGroup.RemoveSystemFromUpdateList(ComponentSystemBase)
    ComponentSystemGroup.SortSystems()
    ComponentSystemGroup.OnStopRunning()
    ComponentSystemGroup.Systems
    Unity.Entities.ComponentSystemGroup.FixedRateManager
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Update()
    ComponentSystem.PostUpdateCommands
    ComponentSystem.Entities
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.ShouldRunSystem()
    Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.GetArchetypeChunkComponentType<T>(Boolean)
    ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(ComponentType)
    ComponentSystemBase.GetArchetypeChunkBufferType<T>(Boolean)
    ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    ComponentSystemBase.GetArchetypeChunkEntityType()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    Unity.Entities.ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.NetCode
    Syntax
    public class ClientSimulationSystemGroup : SimulationSystemGroup

    Properties

    InterpolationTick

    Declaration
    public uint InterpolationTick { get; }
    Property Value
    Type Description
    UInt32

    InterpolationTickFraction

    Declaration
    public float InterpolationTickFraction { get; }
    Property Value
    Type Description
    Single

    ServerTick

    Declaration
    public uint ServerTick { get; }
    Property Value
    Type Description
    UInt32

    ServerTickDeltaTime

    Declaration
    public float ServerTickDeltaTime { get; }
    Property Value
    Type Description
    Single

    ServerTickFraction

    Declaration
    public float ServerTickFraction { get; }
    Property Value
    Type Description
    Single

    Methods

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    ComponentSystemGroup.OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    ComponentSystemGroup.OnDestroy()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    ComponentSystemGroup.OnUpdate()
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