Struct ClientServerTickRateRefreshRequest
Namespace: Unity.NetCode
Syntax
public struct ClientServerTickRateRefreshRequest : IComponentData
Fields
MaxSimulationStepsPerFrame
Declaration
public int MaxSimulationStepsPerFrame
Field Value
Type | Description |
---|---|
Int32 |
NetworkTickRate
Declaration
public int NetworkTickRate
Field Value
Type | Description |
---|---|
Int32 |
SimulationTickRate
Declaration
public int SimulationTickRate
Field Value
Type | Description |
---|---|
Int32 |