Class TickServerSimulationSystem
Inheritance
TickServerSimulationSystem
Inherited Members
Unity.Entities.ComponentSystemGroup.SortSystemUpdateList()
Unity.Entities.ComponentSystemGroup.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.NetCode
Syntax
[UpdateInWorld(UpdateInWorld.TargetWorld.Default)]
public class TickServerSimulationSystem : ComponentSystemGroup
Methods
OnDestroy()
Declaration
protected override void OnDestroy()