Class ServerSimulationSystemGroup
Inheritance
ServerSimulationSystemGroup
Inherited Members
Unity.Entities.SimulationSystemGroup.OnCreateForCompiler()
Unity.Entities.ComponentSystemGroup.SortSystemUpdateList()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.NetCode
Syntax
public class ServerSimulationSystemGroup : SimulationSystemGroup
Properties
ServerTick
Declaration
public uint ServerTick { get; }
Property Value
Type | Description |
---|---|
UInt32 |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()