Struct PredictedGhostComponent
Component on client signaling that an entity is predicted instead of interpolated
Namespace: Unity.NetCode
Syntax
public struct PredictedGhostComponent : IComponentData
Fields
AppliedTick
Declaration
public uint AppliedTick
Field Value
Type | Description |
---|---|
UInt32 |
PredictionStartTick
Declaration
public uint PredictionStartTick
Field Value
Type | Description |
---|---|
UInt32 |