Class PhysicsWorldHistory
Inherited Members
Unity.Entities.SystemBase.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.NetCode
Syntax
public class PhysicsWorldHistory : SystemBase
Fields
LastPhysicsJobHandle
Declaration
public JobHandle LastPhysicsJobHandle
Field Value
Type | Description |
---|---|
JobHandle |
Properties
CollisionHistory
Declaration
public CollisionHistoryBufferRef CollisionHistory { get; }
Property Value
Type | Description |
---|---|
CollisionHistoryBufferRef |
IsInitialized
Declaration
public bool IsInitialized { get; }
Property Value
Type | Description |
---|---|
Boolean |
LastStoreTick
Declaration
public uint LastStoreTick { get; }
Property Value
Type | Description |
---|---|
UInt32 |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()