Class ClientSimulationSystemGroup
Inheritance
ClientSimulationSystemGroup
Inherited Members
Unity.Entities.SimulationSystemGroup.OnCreateForCompiler()
Unity.Entities.ComponentSystemGroup.SortSystemUpdateList()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.NetCode
Syntax
public class ClientSimulationSystemGroup : SimulationSystemGroup
Properties
InterpolationTick
Declaration
public uint InterpolationTick { get; }
Property Value
Type | Description |
---|---|
UInt32 |
InterpolationTickFraction
Declaration
public float InterpolationTickFraction { get; }
Property Value
Type | Description |
---|---|
Single |
ServerTick
Declaration
public uint ServerTick { get; }
Property Value
Type | Description |
---|---|
UInt32 |
ServerTickDeltaTime
Declaration
public float ServerTickDeltaTime { get; }
Property Value
Type | Description |
---|---|
Single |
ServerTickFraction
Declaration
public float ServerTickFraction { get; }
Property Value
Type | Description |
---|---|
Single |
Systems
Declaration
public override IEnumerable<ComponentSystemBase> Systems { get; }
Property Value
Type | Description |
---|---|
IEnumerable<ComponentSystemBase> |
Overrides
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
SortSystemsAndNetworkSystemGroup()
Declaration
public void SortSystemsAndNetworkSystemGroup()