Testing and debugging
Understand how to set up session management in Netcode for GameObjects.
| Topic | Description |
|---|---|
| Testing locally | Use session management to keep data when a player disconnects and accurately reassign it to the player when they reconnect. |
| Testing with artificial conditions | In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game. |
| Testing client connection management | In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game. |
| Logging | In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game. |
| Techniques and tricks for debugging multiplayer games | In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game. |
| Command-line helper | In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game. |
| Troubleshooting | In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game. |
| Error messages | In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game. |