Network update loop
Understand how network information is updated in Netcode for GameObjects projects.
| Topic | Description |
|---|---|
| About network update loop | The Network Update Loop infrastructure utilizes Unity's low-level Player Loop API allowing for registering INetworkUpdateSystems with NetworkUpdate() methods to be executed at specific NetworkUpdateStages which may be either before or after MonoBehaviour-driven game logic execution. |
| Network update loop reference | Diagrams that provide insight into the Network Update Loop process and APIs. |