docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Network update loop

    Understand how network information is updated in Netcode for GameObjects projects.

    Topic Description
    About network update loop The Network Update Loop infrastructure utilizes Unity's low-level Player Loop API allowing for registering INetworkUpdateSystems with NetworkUpdate() methods to be executed at specific NetworkUpdateStages which may be either before or after MonoBehaviour-driven game logic execution.
    Network update loop reference Diagrams that provide insight into the Network Update Loop process and APIs.
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)