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    Enum StaleDataHandling

    Defines how anticipated network variables handle authoritative updates that are older than the current anticipated state

    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public enum StaleDataHandling

    Fields

    Name Description
    Ignore

    Ignores authoritative updates that are older than the current anticipated state. The anticipated value will not be replaced until a newer authoritative update is received.

    Reanticipate

    Applies authoritative updates even if they are older than the current anticipated state. This triggers reanticipation to calculate a new anticipated value based on the authoritative state.

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