Class RpcProxyMessageTesting
  This test validates PR-3000 where it would invoke
TODO:
We really need to get the service running during tests
so we can validate these issues. While this test does
partially validate it we still need to manually validate
with a service connection.
 
  
  
    Inheritance
    
    
    RpcProxyMessageTesting
   
  
  
  Assembly: Unity.Netcode.RuntimeTests.dll
  Syntax
  
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host })]
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.DAHost })]
public class RpcProxyMessageTesting : NetcodeIntegrationTest
   
  Constructors
  
  RpcProxyMessageTesting(HostOrServer)
  
  
  Declaration
  
    public RpcProxyMessageTesting(NetcodeIntegrationTest.HostOrServer hostOrServer)
   
  Parameters
  
  Properties
  
  NumberOfClients
  
  
  Declaration
  
    protected override int NumberOfClients { get; }
   
  Property Value
  
  Overrides
  
  Methods
  
  OnCreatePlayerPrefab()
  Override this to add components or adjustments to the default player prefab
m_PlayerPrefab
 
  
  Declaration
  
    protected override void OnCreatePlayerPrefab()
   
  Overrides
  
  
  OnSetup()
  
  
  Declaration
  
    protected override IEnumerator OnSetup()
   
  Returns
  
  Overrides
  
  
  ProxyDoesNotInvokeOnSender()
  
  
  Declaration
  
    public IEnumerator ProxyDoesNotInvokeOnSender()
   
  Returns