Class NetworkVariableBaseInitializesWhenPersisted.TestBehaviour
Test NetworkBehaviour that updates a NetworkVariable and tracks the time between spawn and when the NetworkVariable is updated.
Inheritance
NetworkVariableBaseInitializesWhenPersisted.TestBehaviour
  Inherited Members
      NetworkBehaviour.__rpc_func_table
    
    
      NetworkBehaviour.__rpc_name_table
    
    
      NetworkBehaviour.__rpc_exec_stage
    
    
      NetworkBehaviour.NetworkVariableFields
    
    
      NetworkBehaviour.__getTypeName()
    
    
    
    
    
    
    
    
      NetworkBehaviour.__createNativeList<T>()
    
    
    
    
    
    
    
    
    
    
    
    
    
      NetworkBehaviour.__initializeVariables()
    
    
      NetworkBehaviour.__initializeRpcs()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Component.GetComponent<T>()
    
    
    
      Component.TryGetComponent<T>(out T)
    
    
    
    
    
    
      Component.GetComponentInChildren<T>()
    
    
    
    
    
    
      Component.GetComponentsInChildren<T>()
    
    
    
    
    
    
      Component.GetComponentInParent<T>()
    
    
    
    
    
    
      Component.GetComponentsInParent<T>()
    
    
    
    
    
      Component.GetComponents<T>()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Netcode.RuntimeTests
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public class NetworkVariableBaseInitializesWhenPersisted.TestBehaviour : NetworkBehaviour
  Fields
TestNetworkVariable
Declaration
public NetworkVariable<int> TestNetworkVariable
  Field Value
| Type | Description | 
|---|---|
| NetworkVariable<int> | 
Properties
LastUpdateDelta
Declaration
public float LastUpdateDelta { get; }
  Property Value
| Type | Description | 
|---|---|
| float | 
SpawnedCount
Declaration
public int SpawnedCount { get; }
  Property Value
| Type | Description | 
|---|---|
| int | 
Methods
OnDestroy()
Declaration
public override void OnDestroy()
  Overrides
OnNetworkDespawn()
Declaration
public override void OnNetworkDespawn()
  Overrides
OnNetworkPostSpawn()
Declaration
protected override void OnNetworkPostSpawn()
  Overrides
OnNetworkSpawn()
Declaration
public override void OnNetworkSpawn()