Class NetworkVariableBaseInitializesWhenPersisted.TestBehaviour
Test NetworkBehaviour that updates a NetworkVariable and tracks the time between spawn and when the NetworkVariable is updated.
Inheritance
NetworkVariableBaseInitializesWhenPersisted.TestBehaviour
Inherited Members
NetworkBehaviour.__rpc_func_table
NetworkBehaviour.__rpc_name_table
NetworkBehaviour.__rpc_exec_stage
NetworkBehaviour.NetworkVariableFields
NetworkBehaviour.__getTypeName()
NetworkBehaviour.__createNativeList<T>()
NetworkBehaviour.__initializeVariables()
NetworkBehaviour.__initializeRpcs()
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public class NetworkVariableBaseInitializesWhenPersisted.TestBehaviour : NetworkBehaviour
Fields
TestNetworkVariable
Declaration
public NetworkVariable<int> TestNetworkVariable
Field Value
Type | Description |
---|---|
NetworkVariable<int> |
Properties
LastUpdateDelta
Declaration
public float LastUpdateDelta { get; }
Property Value
Type | Description |
---|---|
float |
SpawnedCount
Declaration
public int SpawnedCount { get; }
Property Value
Type | Description |
---|---|
int |
Methods
OnDestroy()
Declaration
public override void OnDestroy()
Overrides
OnNetworkDespawn()
Declaration
public override void OnNetworkDespawn()
Overrides
OnNetworkPostSpawn()
Declaration
protected override void OnNetworkPostSpawn()
Overrides
OnNetworkSpawn()
Declaration
public override void OnNetworkSpawn()