Delegate NetworkSceneManager.OnSynchronizeDelegateHandler
Delegate declaration for the OnSynchronize event.
See also: 
Synchronize for more information
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public delegate void NetworkSceneManager.OnSynchronizeDelegateHandler(ulong clientId)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ulong | clientId | the client that is processing this event (the server will receive all of these events for every client and itself)  |