Delegate NetworkSceneManager.OnLoadCompleteDelegateHandler
Delegate declaration for the OnLoadComplete event.
See also:
LoadComplete for more information
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public delegate void NetworkSceneManager.OnLoadCompleteDelegateHandler(ulong clientId, string sceneName, LoadSceneMode loadSceneMode)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ulong | clientId | the client that is processing this event (the server will receive all of these events for every client and itself)  | 
      
| string | sceneName | the scene name pertaining to this event  | 
      
| LoadSceneMode | loadSceneMode | the mode the scene was loaded in  |