Struct ContactEventHandlerInfo
Information a Rigidbody returns to RigidbodyContactEventManager via GetContactEventHandlerInfo() 
if the Rigidbody registers itself with IContactEventHandlerWithInfo as opposed to IContactEventHandler.
Inherited Members
Namespace: Unity.Netcode.Components
Assembly: Unity.Netcode.Runtime.dll
Syntax
public struct ContactEventHandlerInfo
  Fields
HasContactEventPriority
Declaration
public bool HasContactEventPriority
  Field Value
| Type | Description | 
|---|---|
| bool | 
ProvideNonRigidBodyContactEvents
When set to true, the RigidbodyContactEventManager will include non-Rigidbody based contact events.
When the RigidbodyContactEventManager invokes the ContactEvent(ulong, Vector3, Rigidbody, Vector3, bool, Vector3) it will return null in place 
of the collidingBody parameter if the contact event occurred with a collider that is not registered with the RigidbodyContactEventManager.
Declaration
public bool ProvideNonRigidBodyContactEvents
  Field Value
| Type | Description | 
|---|---|
| bool |