Struct NetworkMetricsPipelineStage
A pipeline stage that tracks some internal metrics that are then used by the multiplayer
tools package. This should only be used when creating a custom NetworkDriver
with INetworkStreamDriverConstructor if compatibility with the multiplayer
tools package is desired. In that situation, this stage needs to be registered with the
constructed driver with RegisterPipelineStage<T>(T).
Assembly: Unity.Netcode.Runtime.dll
Syntax
[BurstCompile]
public struct NetworkMetricsPipelineStage : INetworkPipelineStage
Properties
StaticSize
Declaration
public int StaticSize { get; }
Property Value
Methods
StaticInitialize(byte*, int, NetworkSettings)
Declaration
public NetworkPipelineStage StaticInitialize(byte* staticInstanceBuffer, int staticInstanceBufferLength, NetworkSettings settings)
Parameters
Returns
Implements