Interface INetworkSerializeByMemcpy
This interface is a "tag" that can be applied to a struct to mark that struct as being serializable
by memcpy. It's up to the developer of the struct to analyze the struct's contents and ensure it
is actually serializable by memcpy. This requires all of the members of the struct to be
unmanaged
Plain-Old-Data values - if your struct contains a pointer (or a type that contains a pointer,
like NativeList<T>
), it should be serialized via INetworkSerializable
or via
FastBufferReader
/FastBufferWriter
extension methods.
Assembly: Unity.Netcode.Runtime.dll
Syntax
public interface INetworkSerializeByMemcpy
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