Class RpcProxyMessageTesting
This test validates PR-3000 where it would invoke
TODO:
We really need to get the service running during tests
so we can validate these issues. While this test does
partially validate it we still need to manually validate
with a service connection.
Inheritance
RpcProxyMessageTesting
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host })]
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.DAHost })]
public class RpcProxyMessageTesting : NetcodeIntegrationTest
Constructors
RpcProxyMessageTesting(HostOrServer)
Declaration
public RpcProxyMessageTesting(NetcodeIntegrationTest.HostOrServer hostOrServer)
Parameters
Properties
NumberOfClients
Declaration
protected override int NumberOfClients { get; }
Property Value
Overrides
Methods
OnCreatePlayerPrefab()
Override this to add components or adjustments to the default player prefab
m_PlayerPrefab
Declaration
protected override void OnCreatePlayerPrefab()
Overrides
OnSetup()
Declaration
protected override IEnumerator OnSetup()
Returns
Overrides
ProxyDoesNotInvokeOnSender()
Declaration
public IEnumerator ProxyDoesNotInvokeOnSender()
Returns