Struct NetworkVariableUpdateTraits
Assembly: Unity.Netcode.Runtime.dll
Syntax
public struct NetworkVariableUpdateTraits
Fields
MaxSecondsBetweenUpdates
Declaration
[Tooltip("The maximum amount of time that a variable can be dirty without sending an update. If this amount of time has passed since the last update, an update will be sent even if the dirtiness threshold has not been met.")]
public float MaxSecondsBetweenUpdates
Field Value
MinSecondsBetweenUpdates
Declaration
[Tooltip("The minimum amount of time that must pass between sending updates. If this amount of time has not passed since the last update, dirtiness will be ignored.")]
public float MinSecondsBetweenUpdates
Field Value