Enum NetworkUpdateStage
Defines network update stages being executed by the network update loop. See for more details on update stages: https://docs.unity3d.com/ScriptReference/PlayerLoop.Initialization.html
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public enum NetworkUpdateStage : byte
Fields
Name | Description |
---|---|
EarlyUpdate | Invoked before Fixed update |
FixedUpdate | Fixed Update (i.e. state machine, physics, animations, etc) |
Initialization | Very first initialization update |
PostLateUpdate | Updated after the Monobehaviour.LateUpdate for all components is invoked |
PostScriptLateUpdate | Updated after Monobehaviour.LateUpdate, but BEFORE rendering |
PreLateUpdate | Updated before the Monobehaviour.LateUpdate for all components is invoked |
PreUpdate | Updated before the Monobehaviour.Update for all components is invoked |
Unset | Default value |
Update | Updated when the Monobehaviour.Update for all components is invoked |