Struct NetworkSceneManager.SceneMap
Assembly: Unity.Netcode.Runtime.dll
Syntax
public struct NetworkSceneManager.SceneMap : INetworkSerializable
Fields
LocalHandle
Declaration
Field Value
MapType
Declaration
public NetworkSceneManager.MapTypes MapType
Field Value
MappedLocalHandle
Declaration
public int MappedLocalHandle
Field Value
Scene
Declaration
Field Value
SceneName
Declaration
Field Value
ScenePresent
Declaration
Field Value
ServerHandle
Declaration
Field Value
Methods
NetworkSerialize<T>(BufferSerializer<T>)
Provides bi-directional serialization to read and write the desired data to serialize this type.
Declaration
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
Parameters
Type |
Name |
Description |
BufferSerializer<T> |
serializer |
The serializer to use to read and write the data.
|
Type Parameters
Name |
Description |
T |
Either BufferSerializerReader or BufferSerializerWriter, depending whether the serializer
is in read mode or write mode.
|
Implements