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    Delegate NetworkSceneManager.OnUnloadDelegateHandler

    Delegate declaration for the OnUnload event.
    See also:
    Unload for more information

    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public delegate void NetworkSceneManager.OnUnloadDelegateHandler(ulong clientId, string sceneName, AsyncOperation asyncOperation)
    Parameters
    Type Name Description
    ulong clientId

    the client that is processing this event (the server will receive all of these events for every client and itself)

    string sceneName

    name of the scene being processed

    AsyncOperation asyncOperation

    the associated AsyncOperation that can be used for scene unloading progress

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