Delegate NetworkSceneManager.OnUnloadCompleteDelegateHandler
Delegate declaration for the OnUnloadComplete event.
See also:
UnloadComplete for more information
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public delegate void NetworkSceneManager.OnUnloadCompleteDelegateHandler(ulong clientId, string sceneName)
Parameters
Type | Name | Description |
---|---|---|
ulong | clientId | the client that is processing this event (the server will receive all of these events for every client and itself) |
string | sceneName | the scene name pertaining to this event |