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    Delegate NetworkSceneManager.OnSynchronizeDelegateHandler

    Delegate declaration for the OnSynchronize event.
    See also:
    Synchronize for more information

    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public delegate void NetworkSceneManager.OnSynchronizeDelegateHandler(ulong clientId)
    Parameters
    Type Name Description
    ulong clientId

    the client that is processing this event (the server will receive all of these events for every client and itself)

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