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    Delegate NetworkSceneManager.OnLoadCompleteDelegateHandler

    Delegate declaration for the OnLoadComplete event.
    See also:
    LoadComplete for more information

    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public delegate void NetworkSceneManager.OnLoadCompleteDelegateHandler(ulong clientId, string sceneName, LoadSceneMode loadSceneMode)
    Parameters
    Type Name Description
    ulong clientId

    the client that is processing this event (the server will receive all of these events for every client and itself)

    string sceneName

    the scene name pertaining to this event

    LoadSceneMode loadSceneMode

    the mode the scene was loaded in

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