Delegate NetworkSceneManager.OnEventCompletedDelegateHandler
Delegate declaration for the OnLoadEventCompleted and OnUnloadEventCompleted events.
See also:
LoadEventCompleted
UnloadEventCompleted
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public delegate void NetworkSceneManager.OnEventCompletedDelegateHandler(string sceneName, LoadSceneMode loadSceneMode, List<ulong> clientsCompleted, List<ulong> clientsTimedOut)
Parameters
Type | Name | Description |
---|---|---|
string | sceneName | scene pertaining to this event |
LoadSceneMode | loadSceneMode | LoadSceneMode of the associated event completed |
List<ulong> | clientsCompleted | the clients that completed the loading event |
List<ulong> | clientsTimedOut | the clients (if any) that timed out during the loading event |