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    Delegate NetworkSceneManager.OnEventCompletedDelegateHandler

    Delegate declaration for the OnLoadEventCompleted and OnUnloadEventCompleted events.
    See also:
    LoadEventCompleted
    UnloadEventCompleted

    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public delegate void NetworkSceneManager.OnEventCompletedDelegateHandler(string sceneName, LoadSceneMode loadSceneMode, List<ulong> clientsCompleted, List<ulong> clientsTimedOut)
    Parameters
    Type Name Description
    string sceneName

    scene pertaining to this event

    LoadSceneMode loadSceneMode

    LoadSceneMode of the associated event completed

    List<ulong> clientsCompleted

    the clients that completed the loading event

    List<ulong> clientsTimedOut

    the clients (if any) that timed out during the loading event

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