Struct NetworkManager.ConnectionApprovalRequest
Connection Approval Request
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public struct NetworkManager.ConnectionApprovalRequest
Fields
ClientNetworkId
The Network Id of the client we are about to handle
Declaration
public ulong ClientNetworkId
Field Value
| Type | Description |
|---|---|
| ulong |
Payload
The connection data payload
Declaration
public byte[] Payload
Field Value
| Type | Description |
|---|---|
| byte[] |