Class NetworkClient
Inheritance
NetworkClient
Assembly: Unity.Netcode.Runtime.dll
Syntax
public class NetworkClient
Fields
ClientId
The ClientId of the NetworkClient
Declaration
Field Value
PlayerObject
The PlayerObject of the Client
Declaration
public NetworkObject PlayerObject
Field Value
Properties
DAHost
Declaration
public bool DAHost { get; }
Property Value
IsSessionOwner
Is true when the client has been assigned session ownership in distributed authority mode
Declaration
public bool IsSessionOwner { get; }
Property Value
NetworkTopologyType
Declaration
public NetworkTopologyTypes NetworkTopologyType { get; }
Property Value
OwnedObjects
The NetworkObject's owned by this client instance
Declaration
public NetworkObject[] OwnedObjects { get; }
Property Value