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    Class GenerateSerializationForTypeAttribute

    Specifies a specific type that needs serialization to be generated by codegen. This is only needed in special circumstances where manual serialization is being done. If you are making a generic network variable-style class, use GenerateSerializationForGenericParameterAttribute.

    This attribute can be attached to any class or method anywhere in the codebase and will trigger codegen to generate serialization code for the provided type. It only needs to be included once type per codebase, but including it multiple times for the same type is safe.

    Inheritance
    object
    Attribute
    GenerateSerializationForTypeAttribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct|AttributeTargets.Method, AllowMultiple = true)]
    public class GenerateSerializationForTypeAttribute : Attribute

    Constructors

    GenerateSerializationForTypeAttribute(Type)

    Declaration
    public GenerateSerializationForTypeAttribute(Type type)
    Parameters
    Type Name Description
    Type type
    In This Article
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