Struct NetworkVariableUpdateTraits
  
  
  
  
  Assembly: Unity.Netcode.Runtime.dll
  Syntax
  
    public struct NetworkVariableUpdateTraits
   
  Fields
  MaxSecondsBetweenUpdates
  
  
  Declaration
  
    [Tooltip("The maximum amount of time that a variable can be dirty without sending an update. If this amount of time has passed since the last update, an update will be sent even if the dirtiness threshold has not been met.")]
public float MaxSecondsBetweenUpdates
   
  Field Value
  
  MinSecondsBetweenUpdates
  
  
  Declaration
  
    [Tooltip("The minimum amount of time that must pass between sending updates. If this amount of time has not passed since the last update, dirtiness will be ignored.")]
public float MinSecondsBetweenUpdates
   
  Field Value