Class HiddenVariableTests
Inheritance
HiddenVariableTests
Assembly: solution.dll
Syntax
public class HiddenVariableTests : NetcodeIntegrationTest
Properties
NumberOfClients
Declaration
protected override int NumberOfClients { get; }
Property Value
Overrides
Methods
HiddenVariableTest()
Declaration
[UnityTestAttribute]
public IEnumerator HiddenVariableTest()
Returns
OnCreatePlayerPrefab()
Override this to add components or adjustments to the default player prefab
m_PlayerPrefab
Declaration
protected override void OnCreatePlayerPrefab()
Overrides
OnServerAndClientsCreated()
This is invoked before the server and client(s) are started.
Override this method if you want to make any adjustments to their
NetworkManager instances.
Declaration
protected override void OnServerAndClientsCreated()
Overrides
RefreshGameObects(int)
Declaration
public IEnumerator RefreshGameObects(int numberToExpect)
Parameters
Type |
Name |
Description |
int |
numberToExpect |
|
Returns
VerifyLists()
Declaration
public bool VerifyLists()
Returns
WaitForSpawnCount(int)
Declaration
public IEnumerator WaitForSpawnCount(int targetCount)
Parameters
Type |
Name |
Description |
int |
targetCount |
|
Returns