Enum SceneEventProgressStatus
Used by NetworkSceneManager to determine if a server invoked scene event has started.
The returned status is stored in the Unity.Netcode.SceneEventProgress.Status property.
Note: This was formally known as SwitchSceneProgress which contained the AsyncOperation.
All AsyncOperations are now delivered by the OnSceneEvent event handler
via the SceneEvent parameter.
Syntax
public enum SceneEventProgressStatus
Fields
Name |
Description |
Value |
None |
No scene event progress status can be used to initialize a variable that will be checked over time.
|
0 |
Started |
The scene event was successfully started.
|
1 |
SceneNotLoaded |
Returned if you try to unload a scene that was not yet loaded.
|
2 |
SceneEventInProgress |
Returned if you try to start a new scene event before a previous one is finished.
|
3 |
InvalidSceneName |
Returned if the scene name used with LoadScene(String, LoadSceneMode)
or UnloadScene(Scene)is invalid.
|
4 |
SceneFailedVerification |
Server side: Returned if the VerifySceneBeforeLoading delegate handler returns false
(i.e. scene is considered not valid/safe to load).
|
5 |
InternalNetcodeError |
This is used for internal error notifications.
If you receive this event then it is most likely due to a bug (please open a GitHub issue with steps to replicate).
|
6 |
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