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    Enum NetworkUpdateStage

    Defines network update stages being executed by the network update loop. See for more details on update stages: https://docs.unity3d.com/ScriptReference/PlayerLoop.Initialization.html

    Namespace: Unity.Netcode
    Syntax
    public enum NetworkUpdateStage : byte

    Fields

    Name Description Value
    Unset

    Default value


    0
    Initialization

    Very first initialization update


    1
    EarlyUpdate

    Invoked before Fixed update


    2
    FixedUpdate

    Fixed Update (i.e. state machine, physics, animations, etc)


    3
    PreUpdate

    Updated before the Monobehaviour.Update for all components is invoked


    4
    Update

    Updated when the Monobehaviour.Update for all components is invoked


    5
    PreLateUpdate

    Updated before the Monobehaviour.LateUpdate for all components is invoked


    6
    PostLateUpdate

    Updated after the Monobehaviour.LateUpdate for all components is invoked


    7
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