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    Delegate NetworkSceneManager.OnUnloadDelegateHandler

    Delegate declaration for the OnUnload event.
    See also:
    Unload for more information

    Namespace: Unity.Netcode
    Syntax
    public delegate void OnUnloadDelegateHandler(ulong clientId, string sceneName, AsyncOperation asyncOperation);
    Parameters
    Type Name Description
    UInt64 clientId

    the client that is processing this event (the server will receive all of these events for every client and itself)

    String sceneName

    name of the scene being processed

    AsyncOperation asyncOperation

    the associated AsyncOperation that can be used for scene unloading progress

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