Class NetworkManagerConfigurationTests
Inherited Members
Namespace: Unity.Netcode.EditorTests
Syntax
public class NetworkManagerConfigurationTests
Methods
NestedNetworkManagerCheck()
Does a simple check to make sure the nested network manager will notify the user when in the editor. This is just a unit test to validate this is functioning
Declaration
public void NestedNetworkManagerCheck()
NestedNetworkObjectPrefabCheck()
Declaration
public void NestedNetworkObjectPrefabCheck()
NetworkObjectNotAllowed(NetworkManagerConfigurationTests.NetworkObjectPlacement)
Declaration
public void NetworkObjectNotAllowed(NetworkManagerConfigurationTests.NetworkObjectPlacement networkObjectPlacement)
Parameters
Type | Name | Description |
---|---|---|
NetworkManagerConfigurationTests.NetworkObjectPlacement | networkObjectPlacement |
WhenCallingInitializeAfterAddingAPrefabUsingPrefabsAPI_ThePrefabStillExists()
Declaration
public void WhenCallingInitializeAfterAddingAPrefabUsingPrefabsAPI_ThePrefabStillExists()
WhenCallingInitializeMultipleTimes_NothingBreaks()
Declaration
public void WhenCallingInitializeMultipleTimes_NothingBreaks()
WhenModifyingPrefabListUsingNetworkManagerAPI_ModificationIsLocal()
Declaration
public void WhenModifyingPrefabListUsingNetworkManagerAPI_ModificationIsLocal()
WhenModifyingPrefabListUsingPrefabsAPI_ModificationIsLocal()
Declaration
public void WhenModifyingPrefabListUsingPrefabsAPI_ModificationIsLocal()
WhenModifyingPrefabListUsingPrefabsListAPI_ModificationIsShared()
Declaration
public void WhenModifyingPrefabListUsingPrefabsListAPI_ModificationIsShared()
WhenNetworkConfigContainsOldPrefabList_TheyMigrateProperlyToTheNewList()
Declaration
public void WhenNetworkConfigContainsOldPrefabList_TheyMigrateProperlyToTheNewList()
WhenShuttingDownAndReinitializingPrefabs_RuntimeAddedPrefabsStillExists()
Declaration
public void WhenShuttingDownAndReinitializingPrefabs_RuntimeAddedPrefabsStillExists()