Class UserNetworkVariableSerialization<T>
This class is used to register user serialization with NetworkVariables for types that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows users to tell NetworkVariable about those extension methods (or simply pass in a lambda)
Inherited Members
Namespace: Unity.Netcode
Syntax
public class UserNetworkVariableSerialization<T>
Type Parameters
| Name | Description |
|---|---|
| T |
Fields
DuplicateValue
Callback to create a duplicate of a value, used to check for dirty status.
Declaration
public static UserNetworkVariableSerialization<T>.DuplicateValueDelegate DuplicateValue
Field Value
| Type | Description |
|---|---|
| UserNetworkVariableSerialization.DuplicateValueDelegate<> |
ReadValue
Callback to read a value
Declaration
public static UserNetworkVariableSerialization<T>.ReadValueDelegate ReadValue
Field Value
| Type | Description |
|---|---|
| UserNetworkVariableSerialization.ReadValueDelegate<> |
WriteValue
Callback to write a value
Declaration
public static UserNetworkVariableSerialization<T>.WriteValueDelegate WriteValue
Field Value
| Type | Description |
|---|---|
| UserNetworkVariableSerialization.WriteValueDelegate<> |