docs.unity3d.com
    Show / Hide Table of Contents

    Class NetworkPrefabHandlerTests

    The NetworkPrefabHandler unit tests validates: Registering with GameObject, NetworkObject, or GlobalObjectIdHash Newly assigned rotation or position values for newly spawned NetworkObject instances are valid Destroying a newly spawned NetworkObject instance works Removing a INetworkPrefabInstanceHandler is removed and can be verified (very last check)

    Inheritance
    Object
    NetworkPrefabHandlerTests
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class NetworkPrefabHandlerTests

    Methods

    NetworkConfigInvalidNetworkPrefabTest()

    Tests the NetwokConfig NetworkPrefabsList initialization during NetworkManager's Init method to make sure that it will still initialize but remove the invalid prefabs

    Declaration
    public void NetworkConfigInvalidNetworkPrefabTest()

    NetworkPrefabHandlerClass()

    Declaration
    public void NetworkPrefabHandlerClass()

    Setup()

    Declaration
    public void Setup()

    TearDown()

    Declaration
    public void TearDown()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023