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    Class NetworkBehaviourReferenceIntegrationTests

    Integration tests for NetworkBehaviourReference

    Inheritance
    Object
    NetcodeIntegrationTest
    NetworkBehaviourReferenceIntegrationTests
    Inherited Members
    NetcodeIntegrationTest.s_GlobalTimeoutHelper
    NetcodeIntegrationTest.s_DefaultWaitForTick
    NetcodeIntegrationTest.NetcodeLogAssert
    NetcodeIntegrationTest.s_GlobalNetworkObjects
    NetcodeIntegrationTest.RegisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(UInt64, UInt64)
    NetcodeIntegrationTest.TotalClients
    NetcodeIntegrationTest.k_DefaultTickRate
    NetcodeIntegrationTest.m_CreateServerFirst
    NetcodeIntegrationTest.m_PlayerPrefab
    NetcodeIntegrationTest.m_ServerNetworkManager
    NetcodeIntegrationTest.m_ClientNetworkManagers
    NetcodeIntegrationTest.m_PlayerNetworkObjects
    NetcodeIntegrationTest.m_UseHost
    NetcodeIntegrationTest.m_TargetFrameRate
    NetcodeIntegrationTest.m_EnableVerboseDebug
    NetcodeIntegrationTest.m_BypassConnectionTimeout
    NetcodeIntegrationTest.m_EnableTimeTravel
    NetcodeIntegrationTest.m_SetupIsACoroutine
    NetcodeIntegrationTest.m_TearDownIsACoroutine
    NetcodeIntegrationTest.VerboseDebug(String)
    NetcodeIntegrationTest.OnSetVerboseDebug()
    NetcodeIntegrationTest.OnSetIntegrationTestMode()
    NetcodeIntegrationTest.OnOneTimeSetup()
    NetcodeIntegrationTest.OneTimeSetup()
    NetcodeIntegrationTest.OnSetup()
    NetcodeIntegrationTest.OnInlineSetup()
    NetcodeIntegrationTest.SetUp()
    NetcodeIntegrationTest.OnPlayerPrefabGameObjectCreated()
    NetcodeIntegrationTest.OnServerAndClientsCreated()
    NetcodeIntegrationTest.CreateServerAndClients()
    NetcodeIntegrationTest.OnNewClientCreated(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStarted(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStartedAndConnected(NetworkManager)
    NetcodeIntegrationTest.ShouldWaitForNewClientToConnect(NetworkManager)
    NetcodeIntegrationTest.CreateAndStartNewClient()
    NetcodeIntegrationTest.CreateAndStartNewClientWithTimeTravel()
    NetcodeIntegrationTest.StopOneClient(NetworkManager, Boolean)
    NetcodeIntegrationTest.StopOneClientWithTimeTravel(NetworkManager, Boolean)
    NetcodeIntegrationTest.CreateServerAndClients(Int32)
    NetcodeIntegrationTest.CanStartServerAndClients()
    NetcodeIntegrationTest.OnStartedServerAndClients()
    NetcodeIntegrationTest.OnTimeTravelStartedServerAndClients()
    NetcodeIntegrationTest.OnServerAndClientsConnected()
    NetcodeIntegrationTest.OnTimeTravelServerAndClientsConnected()
    NetcodeIntegrationTest.ClientNetworkManagerPostStartInit()
    NetcodeIntegrationTest.LogAllMessages
    NetcodeIntegrationTest.StartServerAndClients()
    NetcodeIntegrationTest.StartServerAndClientsWithTimeTravel()
    NetcodeIntegrationTest.CanClientsLoad()
    NetcodeIntegrationTest.CanClientsUnload()
    NetcodeIntegrationTest.DeRegisterSceneManagerHandler()
    NetcodeIntegrationTest.RegisterSceneManagerHandler()
    NetcodeIntegrationTest.OnCanSceneCleanUpUnload(Scene)
    NetcodeIntegrationTest.ShutdownAndCleanUp()
    NetcodeIntegrationTest.OnTearDown()
    NetcodeIntegrationTest.OnInlineTearDown()
    NetcodeIntegrationTest.TearDown()
    NetcodeIntegrationTest.OnOneTimeTearDown()
    NetcodeIntegrationTest.OneTimeTearDown()
    NetcodeIntegrationTest.CanDestroyNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DestroySceneNetworkObjects()
    NetcodeIntegrationTest.EnableMessageLogging()
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(Func<Boolean>, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(Func<Boolean>, Int32)
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(IConditionalPredicate, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(IConditionalPredicate, Int32)
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut()
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel()
    NetcodeIntegrationTest.CreateNetworkObjectPrefab(String)
    NetcodeIntegrationTest.SpawnObject(GameObject, NetworkManager, Boolean)
    NetcodeIntegrationTest.SpawnObjects(GameObject, NetworkManager, Int32, Boolean)
    NetcodeIntegrationTest.AssertOnTimeout(String, TimeoutHelper)
    NetcodeIntegrationTest.WaitForTicks(NetworkManager, Int32)
    NetcodeIntegrationTest.TimeTravel(Double, Int32)
    NetcodeIntegrationTest.TimeTravelToNextTick()
    NetcodeIntegrationTest.SimulateOneFrame()
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class NetworkBehaviourReferenceIntegrationTests : NetcodeIntegrationTest

    Properties

    NumberOfClients

    Declaration
    protected override int NumberOfClients { get; }
    Property Value
    Type Description
    Int32
    Overrides
    NetcodeIntegrationTest.NumberOfClients

    Methods

    OnCreatePlayerPrefab()

    Declaration
    protected override void OnCreatePlayerPrefab()
    Overrides
    NetcodeIntegrationTest.OnCreatePlayerPrefab()

    TestTryGetWithAndWithOutExistingComponent()

    This test validates that if a component does not exist the NetworkBehaviourReference will not throw an invalid cast exception. (It is a full integration test to assure the NetworkObjects are spawned)

    Declaration
    public IEnumerator TestTryGetWithAndWithOutExistingComponent()
    Returns
    Type Description
    IEnumerator
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