Enum NetworkUpdateStage
Defines network update stages being executed by the network update loop. See for more details on update stages: https://docs.unity3d.com/ScriptReference/PlayerLoop.Initialization.html
Namespace: Unity.Netcode
Syntax
public enum NetworkUpdateStage : byte
Fields
Name | Description | Value |
---|---|---|
Unset | Default value |
0 |
Initialization | Very first initialization update |
1 |
EarlyUpdate | Invoked before Fixed update |
2 |
FixedUpdate | Fixed Update (i.e. state machine, physics, animations, etc) |
3 |
PreUpdate | Updated before the Monobehaviour.Update for all components is invoked |
4 |
Update | Updated when the Monobehaviour.Update for all components is invoked |
5 |
PreLateUpdate | Updated before the Monobehaviour.LateUpdate for all components is invoked |
6 |
PostLateUpdate | Updated after the Monobehaviour.LateUpdate for all components is invoked |
7 |