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    Namespace Unity.Netcode.Components

    Classes

    NetworkTransform

    A component for syncing transforms. NetworkTransform will read the underlying transform and replicate it to clients. The replicated value will be automatically be interpolated (if active) and applied to the underlying GameObject's transform.

    Structs

    HalfVector3

    HalfVector4

    NetworkDeltaPosition

    Used to synchromnize delta position when half float precision is enabled

    NetworkTransform.NetworkTransformState

    Data structure used to synchronize the NetworkTransform

    Delegates

    NetworkTransform.OnClientRequestChangeDelegate

    The handler delegate type that takes client requested changes and returns resulting changes handled by the server.

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