Class NetworkTimeSystemTests
Runtime tests to test the network time system with the Unity player loop.
Inheritance
NetworkTimeSystemTests
Syntax
public class NetworkTimeSystemTests
Methods
CorrectAmountTicksTest()
Tests whether the time system invokes the correct amount of ticks over a period of time.
Note we cannot test against Time.Time directly because of floating point precision. Our time is more precise leading to different results.
Declaration
public IEnumerator CorrectAmountTicksTest()
Returns
PlayerLoopFixedTimeTest()
Declaration
public IEnumerator PlayerLoopFixedTimeTest()
Returns
PlayerLoopTimeTest_WithDifferentTimeScale(Single)
Tests whether time is accessible and has correct values inside Update, for multiples timeScale values.
Declaration
public IEnumerator PlayerLoopTimeTest_WithDifferentTimeScale(float timeScale)
Parameters
Type |
Name |
Description |
Single |
timeScale |
|
Returns
Setup()
Declaration
TearDown()
Declaration