Enum NetworkUpdateStage
Defines network update stages being executed by the network update loop. See for more details on update stages: https://docs.unity3d.com/ScriptReference/PlayerLoop.Initialization.html
Namespace: Unity.Netcode
Syntax
public enum NetworkUpdateStage : byte
Fields
| Name | Description | Value |
|---|---|---|
| Unset | Default value |
0 |
| Initialization | Very first initialization update |
1 |
| EarlyUpdate | Invoked before Fixed update |
2 |
| FixedUpdate | Fixed Update (i.e. state machine, physics, animations, etc) |
3 |
| PreUpdate | Updated before the Monobehaviour.Update for all components is invoked |
4 |
| Update | Updated when the Monobehaviour.Update for all components is invoked |
5 |
| PreLateUpdate | Updated before the Monobehaviour.LateUpdate for all components is invoked |
6 |
| PostLateUpdate | Updated after the Monobehaviour.LateUpdate for all components is invoked |
7 |