Delegate NetworkSceneManager.OnSynchronizeDelegateHandler
Delegate declaration for the OnSynchronize event.
See also:
Synchronize for more information
Namespace: Unity.Netcode
Syntax
public delegate void OnSynchronizeDelegateHandler(ulong clientId);
Parameters
Type | Name | Description |
---|---|---|
UInt64 | clientId | the client that is processing this event (the server will receive all of these events for every client and itself) |