Namespace Unity.Netcode.Components
Classes
NetworkTransform
A component for syncing transforms. NetworkTransform will read the underlying transform and replicate it to clients. The replicated value will be automatically be interpolated (if active) and applied to the underlying GameObject's transform.
Structs
HalfVector3
HalfVector4
NetworkDeltaPosition
Used to synchromnize delta position when half float precision is enabled
NetworkTransform.NetworkTransformState
Data structure used to synchronize the NetworkTransform
Delegates
NetworkTransform.OnClientRequestChangeDelegate
The handler delegate type that takes client requested changes and returns resulting changes handled by the server.