Struct ClientRpcReceiveParams Client-Side RPC Place holder. ServerRpcParams Note: Server will always be the sender, so this structure is a place holder Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace: Unity.Netcode Syntax public struct ClientRpcReceiveParams