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    Class UserNetworkVariableSerialization<T>

    This class is used to register user serialization with NetworkVariables for types that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows users to tell NetworkVariable about those extension methods (or simply pass in a lambda)

    Inheritance
    Object
    UserNetworkVariableSerialization<T>
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode
    Syntax
    public class UserNetworkVariableSerialization<T>
    Type Parameters
    Name Description
    T

    Fields

    ReadValue

    The UserNetworkVariableSerialization<T>.ReadValueDelegate delegate handler declaration

    Declaration
    public static UserNetworkVariableSerialization<T>.ReadValueDelegate ReadValue
    Field Value
    Type Description
    UserNetworkVariableSerialization.ReadValueDelegate<>

    WriteValue

    The UserNetworkVariableSerialization<T>.WriteValueDelegate delegate handler declaration

    Declaration
    public static UserNetworkVariableSerialization<T>.WriteValueDelegate WriteValue
    Field Value
    Type Description
    UserNetworkVariableSerialization.WriteValueDelegate<>
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